smooth
but some of what you put on ones looked really jumpy on your close ups. when working in traditional animation, it's good to stick to 24 fps unless your gonna do something that disney would do, otherwise you get that jumpy effect i referred to. other than that, it was cool. your characters were original and simple, and you also had a story. one gripe though is you had very little actual animation. when your character walked, he had tiny legs. these are good shortcuts, but if you do something like that, give him something else to keep the audience focused on so theres not a lack of action on screen.